python projects

View PDF version of all Python projects from CS 100 Scientific Computing.


Student Work

View Python projects from Scientific Computing (.pdf)

View project by Jordan Kirsch '20 from Scientific Computing (.pdf)

View the Python projects from Multimedia Computing (.pdf)

Computer Science 253 Theory of Computation

Lindenmayer Systems Lab (.pdf)

Short Stories with a Theory of Computation Theme:

Computer Science 356 Computer Graphics

Abbreviated lab and project descriptions are provided below. All implementations use the OpenGL and GLUT APIs.


  • Lab 1 Use all of the OpenGL graphics primitives to draw a 2D orthographic scene.
  • Lab2 - Apply simple 3D rotations and translations to a smooth shaded GLUT quadric object.
  • Lab 3 Use composed 3D transformations, input events, and an animation loop to simulate a "whirlygig" hierarchical object.
  • Lab 4 Apply texture maps to simple GLUT or user defined objects.
  • Lab 5 Investigate the OpenGL lighting model using emissive, diffuse and specular reflections for a positional light source.
  • Lab 6 Draw hermite and bezier joined curves with C0 continuity.

Group Projects

  • Group Project 1 Show the orthographic elevations of an architectural model.
  • Group Project 2 Design a complex hierarchical 3D model of a "real world" object and create a "realistic" animation of the object.
  • Group Project 3 Create a 3D world through which an observer may navigate.
  • Group Project 4 Design a fractal terrain using Fourier's "diamond-square" algorithm. The terrain is colored based on elevation and is shadowed based on the light ray intersection with terrain polygons. Texturing, blending, or multi-texturing may be applied.